Curriculum

BIOGRAPHY
  • Date of Birth: 27 march 1982
  • Place of birth: Rome
EDUCATION
  • Animation Mentor: 2008-2009
  • International School of Comics: 2001-2004
WORK EXPERIENCE
  • Crytek: March 2010-Present
    Animator on Codename Kingdoms (1st person melee combat)
    • -First person locomotion and combat animation (keyframe)
    • -Combat prototype
    • -AI combat and hit reaction (mocap)
    • -Quick Time Event Layout (keyframe)
    • -Quadruped animation for E3 trailer (keyframe)

  • BetSoft: 2008-2009 (freelance)
    Rigger
    • -Rig for human and quadruped character
    • -Muscle simulation using stretchy bones
    • -Face rig joint base
    • -basic cloth simulation

  • Illusionetwork: 2007-2008 (freelance)
    Animator & Rigger for unreleased project (3dperson shooter)
    • -rig body and face for c4 engine
    • -ingame animation for main character and IA (keyframe)
    • -Layout and animation for intro cinematic (keyframe)

  • GD-MIND: 2007-2008 (fulltime)
    Generalist for different project on Nintendo WII
    • -enviroment modeler
    • -rigger
    • -character animation
    • -basic cloth simulation
SKILL SUMMARY
  • Character animating
  • Character Rigging (3dsmax standard bone-Face Rig)
  • Quadruped animating
  • Gameplay animating
  • Cinematic animating
  • Motion Capture Editing
SOFTWARE SUMMARY
  • 3dsMax:character animation-rigging
  • Maya:character animation
  • Motionbuilder:mocap editing
  • CryEngine