Alessandro Camporota, character animator
Curriculum
- BIOGRAPHY
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- Date of Birth: 27 march 1982
- Place of birth: Rome
- EDUCATION
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Animation Mentor: 2008-2009
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International School of Comics: 2001-2004
- WORK EXPERIENCE
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- Crytek: March 2010-Present
Animator on Codename Kingdoms (1st person melee combat)
- -First person locomotion and combat animation (keyframe)
- -Combat prototype
- -AI combat and hit reaction (mocap)
- -Quick Time Event Layout (keyframe)
- -Quadruped animation for E3 trailer (keyframe)
- BetSoft: 2008-2009 (freelance)
Rigger
- -Rig for human and quadruped character
- -Muscle simulation using stretchy bones
- -Face rig joint base
- -basic cloth simulation
- Illusionetwork: 2007-2008 (freelance)
Animator & Rigger for unreleased project (3dperson shooter)
- -rig body and face for c4 engine
- -ingame animation for main character and IA (keyframe)
- -Layout and animation for intro cinematic (keyframe)
- GD-MIND: 2007-2008 (fulltime)
Generalist for different project on Nintendo WII
- -enviroment modeler
- -rigger
- -character animation
- -basic cloth simulation
- SKILL SUMMARY
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- Character animating
- Character Rigging (3dsmax standard bone-Face Rig)
- Quadruped animating
- Gameplay animating
- Cinematic animating
- Motion Capture Editing
- SOFTWARE SUMMARY
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- 3dsMax:character animation-rigging
- Maya:character animation
- Motionbuilder:mocap editing
- CryEngine